using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("BoxDoorStateInfo")]
	public class BoxDoorStateInfo : MonoClass
	{
		public Vector3 m_OpenedRotation => method_2<Vector3>("m_OpenedRotation");

		public float m_OpenedDelaySec => method_2<float>("m_OpenedDelaySec");

		public float m_OpenedRotateSec => method_2<float>("m_OpenedRotateSec");

		public iTween.EaseType m_OpenedRotateEaseType => method_2<iTween.EaseType>("m_OpenedRotateEaseType");

		public Vector3 m_ClosedRotation => method_2<Vector3>("m_ClosedRotation");

		public float m_ClosedDelaySec => method_2<float>("m_ClosedDelaySec");

		public float m_ClosedRotateSec => method_2<float>("m_ClosedRotateSec");

		public iTween.EaseType m_ClosedRotateEaseType => method_2<iTween.EaseType>("m_ClosedRotateEaseType");

		public BoxDoorStateInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BoxDoorStateInfo(IntPtr address)
			: this(address, "BoxDoorStateInfo")
		{
		}
	}
}
